A downloadable game for Windows

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Create your character and start your monster collection! Care for each monster to raise your friendship level. Give them gifts and receive their trophies. Collect all 14 available trophies and unlock the final, scariest monster!

  • 14 Monsters and 1 Final Bonus Monster
  • 2 possible endings
  • 3 Difficulties
  • Hidden Point-and-Click puzzles

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMagical-pal
Made withGameMaker, Adobe Photoshop
TagsCreepy, cryptids, digital-pet, Funny, GameMaker, Horror, Monsters, pet, Pixel Art, Point & Click
Average sessionA few seconds
LanguagesEnglish
InputsMouse

Download

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Click download now to get access to the following files:

CreepyCapsules_windows.zip 63 MB

Development log

Comments

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i cant seem to turn on the radio or get the other keys or even get the phone call

Hey sorry about that, I designed the game a few years ago and the puzzles are a little obtuse lol. Thanks for continuing to play though! I might make a small walkthrough sometime soon. As for a hint: check the creepy capsules program on the computer in the room behind the prize counter for recently opened capsules. That list implies you can do something extra with each listed monster or their background. Hope this helps!

As for what to do:

There is a lever in the background of the dragon that is covered in webs. Use the soap to clean the webs away and click the lever. This will turn on the power to let you use the radio and the phone.

Hi! I', really lost about the keys. I did get the green one but I'm afraid I should've not completed the monters to unlock the keys. Am I correct?

Hey! thanks for playing. Sorry that you're lost. The keys can still be found even if you have all the monsters and their trophies. 

Some hints:

Some of the monster's need to be dead in order to get their clue.

Try interacting with some of the monsters' backgrounds with the care items (dryer, soap, brush).

On the computer in the back room you can find a list of recently edited capsules/monsters. This lets you know which monsters are involved in key puzzles.

For some reason in that list I forgot to include the mermaid, so I'll be fixing that too.

If you want anymore hints feel free to reply to this comment. Again thank you so much for playing! It means a lot.

Also thanks to your comment I was able to find a bug!

I don't know if this is a bug or an intended behavior, so here's the thing:


Sometimes when I kill the alien a green light appears next to the smoke in the chupacabras, sometimes it does not. Also in the radio there are some code that give random messages in the phone rather tha predefined ones 


I got this message from the last moster (wisp) while trying to switch a the first monster:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_radio:

Unable to find any instance for object index '55' name 'obj_wisp'
at gml_Object_obj_radio_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_radio_Step_0 (line -1)

When I disable the radio the wisp has, the proble seems to fix.

Also there are in the radio 2 numbers generate random phone calls instead of a predefined call, like the other 8 calls.

Also some of the calls are not that clear about what the clue is about.

Hey again, the smoke is supposed to appear in the cupacabra's background when the alien is dead but it's not supposed to turn green lol so I'll have to look into that, thanks for letting me know!

As for the bug with the wisp, I just fixed it and reuploaded the game to itch so that shouldn't be an issue anymore.

As for the calls talking to the shadow man will point you to the correct phone number to go off of. The correct hint is: The space man's coffers are bone dry. Visit the siren then give him a try.

Thanks again!

Yes the dollar hint. for some reason I still have that item even after I gave it to the alien...